![]() More details have creeped out over time since then, including the single longest-awaited piece of information people have been clamoring for in the game: the release date. After all, I did have plenty to say on the subject of the game when I got my hands on it at E3 this past year. ![]() It’s clear that Edmund McMillen had infused a large portion of his own life into the game each item in the game is practically a story in itself, and contributes further to your transformation into a monstrosity of epic proportions by virtue of their visual representation on your character.īecause of the huge following the game has developed, it follows that the upcoming remake, The Binding of Isaac: Rebirth, would be the subject of a phenomenal amount of hype. ![]() It is considered by many to be the paradigm of the roguelite genre: challenging, responsive, and random. It was a game that had a clear beginning but knew how to be vague in its storytelling without lacking in substance, instead bringing together a large group of fans who hypothesized and formed their own unique interpretations of the utter strangeness that the game entails. It’s a marvel of clever gameplay mechanics and homages without relying on the usual small-studio gimmicks to garner attention. I admire few games like I do The Binding of Isaac.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |